V-Ray 3ds Max
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.
V-Ray Next for 3ds Max, update 2
V-Ray Next for 3ds Max, update 2 introduces V-Ray IPR enhancements and V-Ray GPU updates to improve your workflow and let you quickly optimize your scenes. It’s now easier than ever to render efficiently with Memory tracking reports and Debug Shading in IPR.
V-Ray Next for 3ds Max, update 1
V-Ray Next for 3ds Max, update 1 includes a brand new Viewport IPR for quicker interactive rendering workflows. Work faster and create even better-looking images with features such as more accurate lens effects, as well as a host of GPU rendering improvements.
V-Ray Next for Maya
With powerful V-Ray Scene Intelligence, fully redesigned IPR, and 2X faster GPU production rendering, V-Ray Next is smarter, faster, and more powerful than ever.
V-Ray Next for Maya, update 2
Update 2 accelerates your workflow with RTX support on V-Ray GPU. Power up your renders with the new Hashmap-based Light Cache, improved Lens effects and V-Ray GPU Distance texture support.
V-Ray Next for Maya, update 1
This update includes support for Maya 2019, Memory tracking, Cryptomatte masks for VRayProxy sub-objects, Faster geometry export for quick render startup plus a number of important refinements.
V-Ray Next for NUKE
Powerful rendering for compositing artists: V-Ray Next for Nuke — Now compatible with Nuke 11.3
You can now take advantage of faster multi-GPU performance on workstations, plus added support for Cryptomatte render elements.
V-Ray Scene Assets
Extract and reuse individual objects from a V-Ray vrscene file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset.